Summary
My metahuman works fine on its own. I record mocap and import the animation into the level sequencer. But when I add this shirt, a string is visible out to the MH’s gizmo. It’s a problem with the clothing mesh. Anyone know what this is?
I have the Num LOD at 4, the Forced LOD at 1, the min LOD at 0.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
- import metahuman
- record mocap
- import animation into LS
Expected Result
Having the shirt on my character without a string attached to its gizmo
Observed Result
string appears
Platform(s)
UE 5.6
