Creating a cloth simulation and increasing temporal samples when rendering in MRQ, makes the cloth simulation either jittery or stuck, rendering it in both cases unusable.
It says here that the target fix version for this bug was 5.2 but, even in UE 5.5.4, putting this console command in MRQ doesn’t solve the issue.
Why doesn’t this bother anyone?
I couldn’t find any topics on the forum, even though this bug essentially makes you choose between turning off all cloth simulations or turning off temporal samples, which is crucial for good quality motion blur.
Am I missing some alternative perhaps?
Thank you!