Hi everyone! My characters have robe type outfits that flap around. They look great in the sequence, but after I render they flap way too fast, like humming bird wings or they’re standing in a hurricane. Time dilation doesn’t seem to effect it at all. anyone happen to know what I’m missing?
I’ve tried many different combinations in cloth physics settings and the results never change. How could it appear one way in sequence, but render something totally different? Thank you!