cloth simulation not rendering what's in the viewport.

Hi everyone! My characters have robe type outfits that flap around. They look great in the sequence, but after I render they flap way too fast, like humming bird wings or they’re standing in a hurricane. Time dilation doesn’t seem to effect it at all. anyone happen to know what I’m missing?

I’ve tried many different combinations in cloth physics settings and the results never change. How could it appear one way in sequence, but render something totally different? Thank you!

Hi Checking in to see if this was ever answered? I am facing a similar issue with my character’s clothes flapping about after output.

Same. In the mesh viewport and in runtime works, but in the blueprint’s viewport - don’t :face_with_raised_eyebrow:

Did you find a solution? I have the same issue, in the viewport it’s fine but in the blueprint the faces move in all direction.

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