Bumping this for visibility as I’m also running into the same issue, I’ve tried setting the Physics Asset in the Character Blueprint, adding a Rigid Body node in the Animation Blueprint as with other meshes and still can’t get the cloth sim to work on the merged mesh. Currently running into a dead end with how to debug this any further.
Also the documentation on modular characters just says “Yes” in Physics section under Skeletal Mesh Merge as opposed to specifically mentioning AnimDynamics or RigidBody, I’m wondering if mesh merging is even intended to include them based on this?
