Cloth physics on scaled mesh

Hello,

My character mesh and all components are imported at a uniform scale of 2 and in doing this - cloth physics fails with the physics asset - it seems to ignore the physics asset entirely. uniform scaling of 1 works but there should be a simple option somewhere.

Any help appreciated.

I’m going to answer this as a bug that epic never addressed and probably never will. Non - 1 to 1 scaling skeletal meshes simply don’t work for cloth physics.