If I create a new Material Layer, in the SetMaterialAttributes node I can set the Shading Model to Cloth, but I am not given pins to set the Fuzz Color or Cloth parameters which are crucial for that shading model.
Sorry to necro the thread but if the SetMaterialAttributes node has a ShadingModel input set to Cloth then SubsurfaceColor = FuzzColor and ClearCoat = Cloth. Hope this helps someone. Also, this should apply to other shading models that have “missing” inputs, stumped me for ages.