Cloth incorrectly collides with physics asset

Hello everyone!

Was experimenting with cloth painting tools but results that i’m getting look pretty weird…
In my case - effect that collision capsule of spine bone has on cloth simulation seems to be much bigger than the size of the capsule itself. Removing everything else except this capsule doesn’t help.

With “Bad” capsule:

And without it:

Project files:


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ok :
Also here’s a screenshot of cloth colisions displayed, it’s bigger than the actual capsule in phat but still soesnt match actual cloth behaviour Screenshot by Lightshot

can i get a response regarding if it’s an unintended behaviour or am i doing something wrong?