Cloth incorrectly collides with physics asset

Hello everyone!

Was experimenting with cloth painting tools but results that i’m getting look pretty weird…
In my case - effect that collision capsule of spine bone has on cloth simulation seems to be much bigger than the size of the capsule itself. Removing everything else except this capsule doesn’t help.

With “Bad” capsule:

And without it:

Project files: https://drive.google.com/open?id=1KQyGELwQYIsdEFOm0VA0VLaz-NWAv6RG

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

ok :
Also here’s a screenshot of cloth colisions displayed, it’s bigger than the actual capsule in phat but still soesnt match actual cloth behaviour http://prntscr.com/i5bue0

can i get a response regarding if it’s an unintended behaviour or am i doing something wrong?