Figured it out. The input for cloth mask is the MakeMaterialAttributes node is Clear Coat. The SubsurfaceColor input works for the Fuzz amount as @arunoda said above. This is in editor version 4.26.2.
Thank you!
Figured it out. The input for cloth mask is the MakeMaterialAttributes node is Clear Coat. The SubsurfaceColor input works for the Fuzz amount as @arunoda said above. This is in editor version 4.26.2.
Thank you!