Is it possible to add cloth and fuzz inputs to the MakeMaterialAttributes node? I want to add cloth and fuzz parameters to my master material function, which will be the base later in a MatLayerBlend_TenLayerBlend node in a layered master material.
Cloth and fuzz inputs appear in the physical material node when changing a material’s shading model to cloth, but I do not see a way to invoke these inputs in the MakeMaterialAttributes node.
Figured it out. The input for cloth mask is the MakeMaterialAttributes node is Clear Coat. The SubsurfaceColor input works for the Fuzz amount as @arunoda said above. This is in editor version 4.26.2.