Ok, so more infos on this =)
The problem comes from the aspect ratio of the camera.
I want to change i based on the resolution of the device it is played on so I don’t render parts that are not visible (I have a top and bottom bars that hide the view kind of like the red parts on this screen :
So, if I can avoid the camera to render these pixels that will be hidden by the UI that’s better for performances.
But as I said, I noticed that if I change the aspect ratio of the camera, the problem becomes more or less visible.
Any idea how to avoid that weird behavior ?
Btw, is there a way to modify the title of the thread (because I know the problem comes from the aspect ratio, so it may help people later if we find a solution).