Hi guys,
I have a shadow problem on my phone (Mi Note6 - using the android Low setting). No problem when testing on PC via the play button (even with Mobile Preview ES3.1) or when testing on a more recent phone.
As you can see, it looks like only the shadows of stationary model parts above a certain height are visible.
When the camera gets closer to the object, the problem is attenuating (I mean, it’s far from good but at least it’s attenuating

Here’s how it looks on pc (like it should look :D) :

Buildings need to be stationary as they will evolve and therefore cast a different shadow.
There is only two lights in the scene, one directional (I think all the important infos are visible on the image below) :
and one skylight (static with SLS Specified Cubemap)
Only things I changed in the Android Low settings are these :
I tried changing Material quality level to like 2 but the problem still occurs.
I tried many things but I don’t get where the problem is coming from. And again it works perfect on PC or newer phone so it’s probably not from the lighting.
Thanks