Hi guys,
I have a shadow problem on my phone (Mi Note6 - using the android Low setting). No problem when testing on PC via the play button (even with Mobile Preview ES3.1) or when testing on a more recent phone.
As you can see, it looks like only the shadows of stationary model parts above a certain height are visible.
When the camera gets closer to the object, the problem is attenuating (I mean, it’s far from good but at least it’s attenuating )
Here’s how it looks on pc (like it should look :D) :
Buildings need to be stationary as they will evolve and therefore cast a different shadow.
There is only two lights in the scene, one directional (I think all the important infos are visible on the image below) :
and one skylight (static with SLS Specified Cubemap)
Only things I changed in the Android Low settings are these :
I tried changing Material quality level to like 2 but the problem still occurs.
I tried many things but I don’t get where the problem is coming from. And again it works perfect on PC or newer phone so it’s probably not from the lighting.
Thanks