Creating a small animation (not a game) using Motion Design and its Sequencer. When I use a Cloner Actor, all looks good in the viewport (the light wall behind the mic), but the cloner object will not render, also not visible when I hit play/simulate. Even a standard/default cloner doesn’t display in render. If I take my cloner mesh out of the Cloner, that renders fine?! Not sure what I am missing here. Attached is a screenshot from viewport edit, screenshot of a rendered frame, and my movie render queue settings (actually seems I cant attach files to this post, so I got a screenshot of the console vars I use for rendering - although I tried with default rendering settings and still no cloner).
I dont think I even nanite enabled but I will check. But now UE is doing ever more weird ■■■■ on me. In my scene I wanted to play with fire, so I checked my plugins, enabled fluid for Niagra, and then my whole scene became this great big bright piece of ■■■■, which I cant figure how to turn of?!