CLO LIve syncg CRash

In am facing crash in that particular level, where I add garments using CLO Live sync, which is really upsetting as my whole work is stuck because of same. For which I have already given my commitment. :disappointed:
LoginId:30ed92da41d04e6b6381baa818434dd2
EpicAccountId:08c53cd449744fd78c1a47fbc48459d5

Assertion failed: ReaderPos + Num <= ReaderSize [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Serialization\BufferReader.h] [Line: 52]

UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_MeshBuilder
UnrealEditor_MeshBuilder
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

hi @NAMFASHION ,
Probably a configuration problem is crashing this
How to set up CLO/MD LiveSync for Unreal Engine (youtube.com)
Found with Bing
Search in sidebar for
CLO Live sync
for more examples

Currently going through the same issue… have you found a solution to this???

I am just adding garments through CLO LIVE SYNC & Importing avatar as fbx. I think @unrealengine and CLO Team should sort this issue. As while advertising about Plugin everything looks smooth but It is not in actual.

1 Like