Clipping Object at Certain Locations in the Scene - Animation

Hi guys, put this as rendering as it seems like the best fit to my uneducated brain :upside_down_face:

Basically I have an animation sequence in Unreal of a car moving forward, doing a left turn, and then driving forward again but for some reason, other than right at the start of the animation, the car goes invisible.

It’s not the clipping plane as it all disappears as one rather than being wiped by a plane. It is also fine when viewing the asset individually but as soon as it’s brought into the scene it starts playing up.

I’ll attach an example so people can see exactly what it does.

Any help would be greatly appreciated! :slight_smile:

You could try increasing the bounds scale of the meshes slightly (in the meshes rendering section)

The engine probably notice them go out of bounds of the camera frustum and then doesn’t update them.

weird artefact. make sure the scale is applied when you export. refering to blender here. it looks like the bounding box that is used for culling computation is smaller than the actual mesh. relatively off scale.