Clipping Meshes By Box-Volume

Hi,

I want to render several StaticMeshes which get clipped by a box volume. So only the intersecting parts of these meshes with the box should be visible while the non-overlapping should be cut away (so it is possible to look inside the mesh). The meshes should be transformable so a pre-computed solution will not suffice.

What would be the best way to achieve this effect ?

There is a material function called BoxMask-3D that should do what you want. It is meant to work very similar to the Spheremask node.

nice, thank you