Clipping Issues with Camera

Is there any way to adjust the camera clipping in uefn?

Trying to create a cinematic however certain objects close to the camera disappear in camera view.

Unreal engine has a “near clip plane” setting however I couldn’t find that setting in uefn, same with far/near clip plane on the actual camera properties.

@Trimix_YT Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative

The object that disappeared are also animated? Because I’ve seen this bug being reported already.

Try selecting the actor in outliner, then open your sequence, then right click on viewport to get focus, then press F (dont pilot a camera so the viewport moves). Where is the actor located, is it still close to the camera?

I have a similar issue, but can find no details/posts of how to increase the depth of view/range for Displacement features on a terrain. Currently I can see displacement details only a couple of feet, then everything goes flat.