Clipping and culling geometry outside of frustum (on mobile) ?

Does UE4 clip and cull geometry outside of frustum (on mobile) ?

Imagine a 100k tris mesh, which is only partially in the view. Would UE4 only render triangles in the view, or would it render entire 100k tris ? (on Android/iOS)

It will render whole mesh. Split mesh to smaller parts if it will be problem.

Got it, thanks.

Is there a way to see stats on how many tris and draw calls are in the view (being rendered)? It seems that stat Engine and stat sceneRender show total numbers, not what’s in the view.

Stats will show what are rendered. Not total.