Client won't replicate animation

Hi,
I am new for multiplayer game on UE4.
I try to paly an animation on DS server, and open Reliacte on actor and skeleton mesh componet.
When game playing I tried to let the authoty server play animaiton, but on Client side, there is no animation played.
I also logged a socket’s location see if the position changed. It show the animation is playing on DS server, however on client side it is not played.
It that means that server will not sync bones’ configuration?
Thanks


Try modify Character’s MeshComponent-SkeletalMesh-Visibility Based Anim Tick Option?