The pawn that the client controls sometimes stops replicating its movement to the server, while the client can move without any issues, the server doesn’t update his position.
The character has the highest Net Priority, and everything else is replicating completely fine. The issue occurred only on in real networking conditions (dedicated servers), and only happens once every hour for a client. Neither the client nor the server registers any NetworkError event, and I can’t seem to find any clues why this is happening, maybe someone else has an idea.
I don’t necessarily need a fix, but a way to detect when this is happening would be good enough as well, to kick and reconnect the player.
Thanks in advance!