Client Terrible Rubber Banding

Hi guys, I’m having a problem in my game where, when my client touches a radial force, the player starts rubber banding. I’ve gone to every setting in my CharacterMovementComponent to try and fix this, but nothing has worked. What can I do?

I know what it is and why it’s happening, but idk how to fix it, I’ve tried changing all of the client correction values to every value I could, but nothing fixed it, plus the radial force is a map object, so it’s loaded on all of the clients

Rubber banding in a network environment is usually an instance of syncing. If the client is moving itself without server initiating the movement, it’s most likely the replication correcting the client to match the server