Client-Side pawn unexpectedly destroyed

I have faced with a strange problem. I created an online session via Online Subsystem with listen server and I can succesfully start game. I created a replicated pawn, it works OK. When I starts game, all pawns on both server and clients sides spawns successfully, but after a few seconds on clients all pawns except local player’s destroyes. So, on server side all still OK, I even can see client’s actions, but on client side there is only local player’s pawn (even pawn of session host destroyes). What can cause this problem?

I fixed it. The only I had to do - in pawn defaults in “Replication” set a hude value to “Net Cull Distance Squared”.
Maybe there is anowher way to fix it, but I don’t know it.

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