after having recently watched Dean Ashford’s “render thru walls” tutorial, I became curious about making this work on select clients but was unable to find any documentation for this.
here is what I can do: make an object or actor visible thru other objects and actors, however, it would be visible to all players in the level
what I want to do: limit the visibility so that only specific players in the level can see thru objects and actors while the others can’t
here is a link to the video that somewhat started all of this: UE4 - Tutorial - Render through Walls! - YouTube