Client side jittery character movement / animations (Replication issue)

TLDR: Check this video to see my issue - UE4 Client / Server movement error - YouTube

Clearly an issue with replication or character movement or animation of some sort - not sure how I should try fixing this as I’m new to networking. :slight_smile: Any help much appreciated, here’s what I’ve tried:

  • Toggle Orient Rotation
  • Toggle use controller desired rotation
  • Uncheck always relevant in character details

I’m basically running just a ThirdPersonCharacter template, copied how UE have done their animation state machines, and tried to run 2 clients.

Happy to provide any other screenies - thanks for the help!

EDIT: Also found that for some reason client is not sprinting anymore? Replication error: sprinting - YouTube I ramped up the speed to clearly see and it just isnt working anymore…