Okay, I’m doing great understanding the client servel model except of one concept which isn’t fully explained is the connection process while launching another ue4 editor and trying to connect the connection is rejected and it keeps restarting the level after.’
A connection process between two different editors would be nice
Host name failed with 48 is the problem I have another way But am not sure if that is the correct name of doing things.
Okay, Thank’s a lot for the information. Because It’ll be weird like I have to Config one thing source control then do the other, which I have no problem doing but wondering if this should be the way of going about things. Or should I deep sea dive in code looking for stuff to change.
I am 99% sure that connection through two editors isn’t supported because if you want multiple clients, you can use one editor instance to create multiple clients that connected to the same PIE dedicated server / client listen server.