Hello !
I’m making a multiplayer game, and I really want to be sure that client won’t have access to the server version … I read that for the moment it’s not as easy as blueprint so I had an idea :
If, when it will be the final compiling, I duplicate my project and in the first one I delete all server’s functions (for client release) and the seconde stay as it is (for server release) … Will it works ? or is there something I don’t know that may disable this way ?
Thanks !