Client server compilation

Hello !

I’m making a multiplayer game, and I really want to be sure that client won’t have access to the server version … I read that for the moment it’s not as easy as blueprint so I had an idea :

If, when it will be the final compiling, I duplicate my project and in the first one I delete all server’s functions (for client release) and the seconde stay as it is (for server release) … Will it works ? or is there something I don’t know that may disable this way ?

Thanks !

bump? please !!!

So I tried on a new blank project, and it seems that we can’t delete entierely server’s functionsWe need to keep events whiwh are “fired” by “client side” functions, didn’t tried full packaging nor compiling … I will come back later for some news !