Summary
Client replay: when you’re paused in replay, which I would assume is a common practice, much of the UI fails to operate properly.
I find myself having to set up my shot, then back way up and make camera and lighting changes leading up to the moment instead of being able to make changes while paused.
I understand that it needs to render, and so that’s probably tricky, but it just feels kinda broken at times.
ALSO (putting this here instead of And More field because it’s what triggered me posting this) when your replay hits the end, it counts itself as paused, so you can only “go to lobby” from the menu by backing up a little on the timeline so it can animate opening the menu. Otherwise it just feels hung.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
load up a replay.
go all the way to the end.
back up a little
pause and add a light.
try to pilot or edit the light
try to navigate up or down in one of the right-side camera panels.
pretend to take a screenshot or something, and then let the playhead hit the end.
then quit to lobby.
Expected Result
you can pilot, make other up/down menu changes (the shoulder buttons to switch menus in camera works, just not the other navigation with d-pad) and exit to menu when you’re done
Observed Result
when the game is paused, much of the logic of replay UI navigation seems to be paused as well, including things like animating the main menu out so you can go to lobby. if you hit the end you’re just stuck.
Platform(s)
xbox
Island Code
8794-8487-4263