Client Rate of Fire diminished

What would cause the rate of fire to be diminished on the Client copy?

It runs the same speed in the editor, as it does the Server copy.




EDIT: After it passes into one of the Burner events, it resets the regen variable.

Event Tick triggers on both server and clients. No need to replicate the call.

InputAction events only trigger on controlling client. Replicating to server and then back to owning client is redundant.

Tick is executed every frame. Your Cycle function is essentially counting frames. Frame times fluctuate. If one machine runs at 60 fps while the other runs at 30 fps, one will count twice as fast. Use float Delta Time provided in Tick to count down actual seconds.

Thanks. Saved a project.

But, while i was scoping out delta seconds, I discovered, that you can set the tick rate to seconds via a setting just the same.

Again, thanks a bunch!