Client player character not created after server travel

Thanks for the reply, I actually managed to solve the problem. In my case, it was the client travelling faster than the server. I found this post which described a similar problem to mine, and followed the solution in one of the replies. This is the link to the reply: UE5 Seamless travel bug found. We found the cause, and also have a workaround - #15 by JEFFREY_EPSTElN

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