Like mentioned in the title, after server travel with seamless travel enabled, only 1 pawn is spawned. I tested this in a package build as well, so it is not related to seamless travel in PIE problem.
Have you set up your game mode and default pawn class etc properly in the world settings of the level you’re travelling to?
Thanks for the reply, I actually managed to solve the problem. In my case, it was the client travelling faster than the server. I found this post which described a similar problem to mine, and followed the solution in one of the replies. This is the link to the reply: UE5 Seamless travel bug found. We found the cause, and also have a workaround - #15 by JEFFREY_EPSTElN
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