I am having an issue where in a multiplayer game the server player can posses a pawn (in this case a drone) but the client cant.
When the player pushes a button on a UI it calls “Networked Posses Drone” in the ThirdPresonCharacter_BP. This then passes the pawn we want to posses and the player controller to an event that runs on the server called “ServerPossesDrone”
Any help is appreciated.