Hi,
I wanted to test out replication on ue4, I thought i had everything understood, but i cant seem to get the client to enable interaction or make it visible to the server.
My set up is very simple, it’s a blueprint with a cube, when button hit, the material flip-flops from blue to red. Here is my set up for this:
I’m calling these from the level blueprint with an authentication node.
Change_Material_Server seems to work, and is replicating on the client.
Change_Material_Player doesn’t work at all on the client, Its set to “RunOnServer” and its calling “Change_Material_Server” and i feel like this should work.
Is there a step I’m missing?
Thx