Client Not Possessing Character In Multiplayer Game

Hello!

There’s a problem with my multiplayer game,

the listen server has no problem possessing his/her character,

but the client doesn’t possess his/her character, it’s like the client’s in spectator mode from Minecraft,

Listen Server: (The listen server’s character is circled in black, also see how the health bar (circled in blue) and stamina bar (the blue thing in the middle of the health bar) are full?)(also take note that the character on the right of the server’s character is the character the client’s supposed to possess.)

Client: (See how it’s not possessing anything? and how it’s health and stamina bar are empty? The character circled in blue is the character the client’s supposed to possess and the character circled in black is the one the listen servers possessing.)

Is there something I need to do in the blueprints or do I need to do something else?

Thanks!!!

Without to see what you have done in your blueprints it is not possible to help you. This could be happen through many Problems or one wrong Setup.

Ok,

the thing is that I don’t have anything related to multiplayer in my Blueprints…

If you could screenshot the blueprint I need and if I to put it in the Gamemode or Character Blueprints, that would be great (no meme intended).

Please tell me what I need to do, or don’t have.

Thanks!!!