Hi everyone,
I’m developing a Steam multiplayer game in Unreal Engine 5.5 using the Advanced Sessions plugin for session management.
When I test the packaged build through Steam (server hosting and client joining), both players see themselves moving normally.
However, the server sees the client “stuttering” or freezing for a moment, even though the client’s own view looks smooth.
I tried using the Smooth Sync plugin, which fixed the desync issue, but it introduced other replication and transform update problems in my setup — so I’m looking for a native Unreal-based solution instead of third-party sync tools.
What’s the correct way to make sure the server sees the client’s movement smoothly (without lag or teleport-like stutters) when using Unreal’s native replication system?
(Tested on PCs with RTX 3080 and RTX 4070 GPU - Internet speed: 1000 Mbps (fiber))