Hi Everyone! this has been driving me nuts for days now…
So the issue is that the client pc’s have a jittering effect when looking up and down. The looking up and down is all done through the characters animation blueprint using a set rotator w/Notify as below:
The Server_Look & Client_Look events are pulled from the main player char blueprint, the server using “Run on server” replication and the clientLook using “multicast”:
The only way i can seem to find that fixes the jitter is by replacing the server_look with the client_look. However this causes the normal replication of looking up and down to show as this from the clients pov (for some reason the rotation changes…):
Yeah ended up rebuilding the character. In my lack of knowledge i think i managed to tick a few too many replication settings… Now works perfectly using your method!