Client joining stop replicate in between way (begin play as client won't fire)

When client was joining, a couple of actors replicated and then replication stopped(about 40% of actors in map successful replicated).

My screen is in middle of map and not even begin play at my player controller was fired as client.

I tried testing another player(server player) as client view, it was replicating movement but something like running animation still didn’t replicate.

what is this problem called and how to fix it?

I tried to fix some net bandwidth by put these to DefaultEngine.ini

[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=100000
MinDynamicBandwidth=40000

[/Script/Engine.Player]
ConfiguredInternetSpeed=10000000
ConfiguredZoneSpeed=10000000
ConfiguredLanSpeed=10000000

[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=348576
MaxInternetClientRate=348576

Still not work

we’d need to see your code,

for example, for late joiners it must be RepNotify not RPC’d

1 Like

I think I found the source of problem.

I thought it was bandwidth network but it’s not.

It’s still network problem and I got “error Attempted to send bunch exceeding max allowed size”

Because I built a huge array that contained many items over engine limit.

Once the game had loaded that and it seemed suddenly cut the replication after all from that.

I tried to cut half of them from array and it came back to normal.