Lixniqia
(Lixniqia)
1
When client was joining, a couple of actors replicated and then replication stopped(about 40% of actors in map successful replicated).
My screen is in middle of map and not even begin play at my player controller was fired as client.
I tried testing another player(server player) as client view, it was replicating movement but something like running animation still didn’t replicate.
what is this problem called and how to fix it?
Lixniqia
(Lixniqia)
2
I tried to fix some net bandwidth by put these to DefaultEngine.ini
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=100000
MinDynamicBandwidth=40000
[/Script/Engine.Player]
ConfiguredInternetSpeed=10000000
ConfiguredZoneSpeed=10000000
ConfiguredLanSpeed=10000000
[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=348576
MaxInternetClientRate=348576
Still not work
Auran131
(Auran13)
3
we’d need to see your code,
for example, for late joiners it must be RepNotify not RPC’d
1 Like
Lixniqia
(Lixniqia)
4
I think I found the source of problem.
I thought it was bandwidth network but it’s not.
It’s still network problem and I got “error Attempted to send bunch exceeding max allowed size”
Because I built a huge array that contained many items over engine limit.
Once the game had loaded that and it seemed suddenly cut the replication after all from that.
I tried to cut half of them from array and it came back to normal.