Hey all,
i have a local lan multiplayer setup for a vr app.
Somehow on my client the game time (from stat unit) starts to raise and raise and also increases the fps ms so fast that the game renders unusable. I establish connection via sessions.
Where can i start to look into this problem? What kind of errors can cause this?
There are no visible errors in the console/log files. I connected via editor into the game for debuging and there are no actors that pile up. Really nothing that i understand there.
I’m using protheus mp template that works fine in all other cases. I attached the log files. Log1Log