Client crash (EXCEPTION_ACCESS_VIOLATION) preceded by continuous 'fort.input.upgrades.movement' CVar warning spam

Summary

During UEFN playtest sessions, the Fortnite Creative client repeatedly crashes with EXCEPTION_ACCESS_VIOLATION (read and write variants seen). Every crash is preceded by a massive per-frame spam (100k-160k+ lines per session) in the log:

LogBlueprintUserMessages: Warning: Failed to find console variable ‘fort.input.upgrades.movement’.

logged roughly twice per frame, continuously, for the entire session. Immediately before each crash there is also a ~300ms game-thread hitch tied to RenderVirtualShadowMaps(Non-Nanite), followed by the fatal exception on the render/worker thread.

We confirmed this is not caused by our own project content: the string ‘fort.input.upgrades.movement’ does not appear anywhere in our project’s Verse source or in any of our project’s own Blueprint/uasset files. The spam is present across multiple separate sessions over 3 days (Sept 8-10, 2026), so it is not a regression from anything we changed - it looks like a pre-existing engine/native issue querying a console variable that no longer exists in this build.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

  1. Open a UEFN project and launch a Play-in-Fortnite / playtest session
  2. Check the client log (FortniteGame.log) during the session - the ‘Failed to find console variable fort.input.upgrades.movement’ warning starts appearing almost immediately and repeats continuously (roughly 2x per frame) for the whole session
  3. Keep the session running for an extended period (tens of minutes)
  4. Eventually the client crashes with EXCEPTION_ACCESS_VIOLATION, always preceded by a ~300ms hitch on RenderVirtualShadowMaps(Non-Nanite)

Expected Result

The console variable ‘fort.input.upgrades.movement’ should either exist in this build or not be queried at all - no per-frame warning spam, and no resulting client crash during normal playtest sessions.

Observed Result

The client crashes with EXCEPTION_ACCESS_VIOLATION (both read and write address variants observed) after a period of active play. The FortniteGame.log shows continuous spam of “LogBlueprintUserMessages: Warning: Failed to find console variable ‘fort.input.upgrades.movement’.” (154k-163k occurrences across sessions) starting near session start, plus a ~300ms hitch on RenderVirtualShadowMaps(Non-Nanite) immediately before each crash. Verified this is not from our own project content (no match for that string anywhere in our Verse/Blueprint assets), and it also appears in log backups from prior sessions over the last 3 days.

Platform(s)

PC (Windows) - UEFN editor Play-in-Fortnite / playtest client

Additional Notes

Confirmed the CVar string does not appear anywhere in our own project’s Verse or Blueprint content, so this looks like a native/engine-side lookup. Happy to share full log excerpts (FortniteGame.log / UnrealEditorFortnite.log) if that helps investigation.

FORT-1151116 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Thanks for reporting this, I’ve sent this in directly