When my PlayerStart ( start spawning position) location near the (0,0,0), every clients can see others.
But when PlayerStart location is large ( mine aprox 1905264 ), server can see all client players, but client can not see others, only it.
I don’t know why, i’ve test spawn a normal actors - server and client can both see them.
I’ve test, Only Owner See is disable. And in player-blueprint i checked Visible and set it ON when it is hidden, but nothing changes.
When i come to test with default “Third Person” project of Unreal Engine, scale the floor 1000 times.
I set NetworkPlayerStart ( Startposition ) to (X=1905264.250000,Y=952500.000000,Z=688.029175) , the same problem i get.
Before, i’ve set “World bound check” to false and set Numbers of Players to “2”.
When i come to test with default “Third Person” project of Unreal Engine, scale the floor 1000 times.
I set NetworkPlayerStart ( Startposition ) to (X=1905264.250000,Y=952500.000000,Z=688.029175) , the same problem i get.
Before, i’ve set “World bound check” to false and set Numbers of Players to “2”.
Any news about pawns disappearing when playing on large maps ?
EDIT:
Found out a solution … Set "Net Cull Distance Squared’ from 225000000 to whatever You like …I set it to 100000000376832,0
XD
hope it helped someone