Hello everyone;
I’m working on a multiplayer shooter game and i using a Listen-Server for my server side,
as you know when you develop a multiplayer game you can test your game in unreal editor too, you can specify “Net Mode” and “Number of players” in unreal editor to play test your game and it’s really useful feature when you are developing multiplayer game, because
it doesn’t need to package your game every time to test ; i’m using this feature and it’s working very good but sometimes my client screen comes black and i can’t test my game; i know my game codes are good but i don’t why this happen? has anyone else has the same problem? if yes can you help me please?
I only get this when there aren’t enough spawn points and one of the clients loads in the same spot. Adding more spawn points or a custom spawning system resolves it.
please help me if someone know the solution, i thought maybe its unreal bug and i installed
UE5.3.1 but it didn’t fix the problem!
so if anyone know the solution please help me to fix the problem, thanks!