Here’s crash log:
MachineId:A7FEA829472A466EF67E0B95A97AE450
EpicAccountId:4e0fdd5bb4014bba994502cde6adf536
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Pri
KERNELBASE + 109229 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Core!FArchive::SerializeCompressed() + 961 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\serialization\archive.cpp:394]
UE4Editor_CoreUObject!FUntypedBulkData::SerializeBulkData() + 172 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1009]
UE4Editor_CoreUObject!FUntypedBulkData::LoadDataIntoMemory() + 123 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1113]
UE4Editor_CoreUObject!FUntypedBulkData::Lock() + 149 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:427]
UE4Editor_Engine!FTextureSource::GetMipData() + 88 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture.cpp:645]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::GetSourceMips() + 756 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:834]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::GetBuildInfo() + 431 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:720]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::Finalize() + 94 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:910]
UE4Editor_Engine!FTexturePlatformData::FinishCache() + 202 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:988]
UE4Editor_Engine!UTexture::FinishCachePlatformData() + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:1574]
UE4Editor_Engine!UTexture2D::PostLoad() + 64 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture2d.cpp:356]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() + 455 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:628]
UE4Editor_CoreUObject!EndLoad() + 1724 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1126]
UE4Editor_CoreUObject!LoadPackageInternal() + 2248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:906]
UE4Editor_CoreUObject!ResolveName() + 1483 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
UE4Editor_CoreUObject!StaticLoadObject() + 655 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
UE4Editor_LandscapeEditor!ULandscapeEditorObject::Load() + 3875 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\landscapeeditor\private\landscapeeditorobject.cpp:271]
UE4Editor_LandscapeEditor!FEdModeLandscape::Enter() + 9370 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\landscapeeditor\private\landscapeedmode.cpp:407]
UE4Editor_UnrealEd!FEditorModeTools::ActivateMode() + 1281 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editormodemanager.cpp:342]
UE4Editor_LevelEditor!SLevelEditor::ToggleEditorMode() + 75 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\leveleditor\private\sleveleditor.cpp:1194]
UE4Editor_LevelEditor!TBaseStaticDelegateInstance::ExecuteIfSafe() + 33 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_Slate!FUICommandList::ExecuteAction() + 134 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:73]
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() + 301 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:296]
UE4Editor_Slate!SToolBarButtonBlock::OnCheckStateChanged() + 35 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:322]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,TTypeWrapper cdecl(enum ECheckBoxState)>::Execute() + 77 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,void cdecl(enum ECheckBoxState)>::ExecuteIfSafe() + 61 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_Slate!SCheckBox::ToggleCheckedState() + 396 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:334]
UE4Editor_Slate!SCheckBox::OnMouseButtonUp() + 201 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:232]
UE4Editor_Slate!::operator()() + 188 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3985]
UE4Editor_Slate!FEventRouter::Route >() + 215 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() + 601 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3988]
UE4Editor_Slate!FSlateApplication::OnMouseUp() + 294 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3949]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 3573 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1373]
UE4Editor_Core!FWindowsApplication::DeferMessage() + 318 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor_Core!FWindowsApplication::ProcessMessage() + 4016 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor!FEngineLoop::Tick() + 3737 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
And my dump log:
Log file open, 04/27/15 15:16:41
LogInit:Display: Running engine for game: MyProject
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: E:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.04.27-22.16.41:671][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2015.04.27-22.16.41:715][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.04.27-22.16.41:740][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.04.27-22.16.41:750][ 0]LogInit: Object subsystem initialized
[2015.04.27-22.16.41:752][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
[2015.04.27-22.16.41:752][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Access Please/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.04.27-22.16.41:752][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.04.27-22.16.41:752][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Access Please/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.04.27-22.16.41:752][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2015.04.27-22.16.41:752][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Access Please/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.04.27-22.16.41:752][ 0]LogInit: Selected Device Profile: [Windows]
[2015.04.27-22.16.41:752][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.04.27-22.16.41:756][ 0]LogInit: Computer: LOKI
[2015.04.27-22.16.41:756][ 0]LogInit: User: AccessPlease
[2015.04.27-22.16.41:756][ 0]LogInit: CPU Page size=4096, Cores=2
[2015.04.27-22.16.41:756][ 0]LogInit: High frequency timer resolution =3.215400 MHz
[2015.04.27-22.16.41:756][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
[2015.04.27-22.16.41:757][ 0]LogMemory: Platform Memory Stats for Windows
[2015.04.27-22.16.41:757][ 0]LogMemory: Process Physical Memory: 47.36 MB used, 47.36 MB peak
[2015.04.27-22.16.41:757][ 0]LogMemory: Process Virtual Memory: 27.22 MB used, 27.22 MB peak
[2015.04.27-22.16.41:757][ 0]LogMemory: Physical Memory: 3259.57 MB used, 8155.10 MB total
[2015.04.27-22.16.41:757][ 0]LogMemory: Virtual Memory: 280.44 MB used, 8388608.00 MB total
[2015.04.27-22.16.41:774][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 7700 Series (Feature Level 11_0)
[2015.04.27-22.16.41:774][ 0]LogD3D11RHI: Adapter has 1006MB of dedicated video memory, 0MB of dedicated system memory, and 3821MB of shared system memory, 1 output[s]
[2015.04.27-22.16.41:774][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.04.27-22.16.41:778][ 0]LogRHI: Texture pool is 704 MB (70% of 1006 MB)
[2015.04.27-22.16.41:782][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.04.27-22.16.41:833][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.04.27-22.16.41:894][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (E:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (E:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.04.27-22.16.41:894][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (E:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (E:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.04.27-22.16.41:978][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.04.27-22.16.44:407][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.27-22.16.44:937][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.27-22.16.45:000][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.04.27-22.16.45:035][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users/Access Please/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.04.27-22.16.45:035][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Access Please/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.04.27-22.16.45:035][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Access Please/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.04.27-22.16.45:035][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.04.27-22.16.45:168][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.04.27-22.16.45:179][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Access Please/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.04.27-22.16.45:487][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.04.27-22.16.45:487][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.04.27-22.16.45:817][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.04.27-22.16.45:894][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2015.04.27-22.16.46:602][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.04.27-22.16.46:795][ 0]SourceControl: Info Source control is disabled
[2015.04.27-22.16.46:795][ 0]SourceControl: Info Source control is disabled
[2015.04.27-22.16.46:795][ 0]SourceControl: Info Source control is disabled
[2015.04.27-22.16.46:795][ 0]LogSourceControl: RunCommandInternalRaw: ‘git version’
[2015.04.27-22.16.46:795][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=’’
[2015.04.27-22.16.46:805][ 0]SourceControl: Info Source control is disabled
[2015.04.27-22.16.46:988][ 0]LogObj: 24232 objects as part of root set at end of initial load.
[2015.04.27-22.16.46:988][ 0]LogUObjectAllocator: 5137176 out of 0 bytes used by permanent object pool.
[2015.04.27-22.16.47:070][ 0]LogEngine: Initializing Engine…
[2015.04.27-22.16.50:242][ 0]LogInit: XAudio2 using ‘Speakers (2- USB PnP Sound Device)’ : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[2015.04.27-22.16.50:246][ 0]LogInit: FAudioDevice initialized.
[2015.04.27-22.16.50:283][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.04.27-22.16.50:302][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Access Please/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.04.27-22.16.50:304][ 0]LogInit: Texture streaming: Enabled
[2015.04.27-22.16.50:408][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.04.27-22.16.50:408][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.04.27-22.16.50:408][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.04.27-22.16.50:408][ 0]LogAnalytics: SetUserId a7fea829472a466ef67e0b95a97ae450|4e0fdd5bb4014bba994502cde6adf536|26635b62-4c21-4e5e-b6fa-ef569b5a953c
[2015.04.27-22.16.50:408][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.04.27-22.16.50:427][ 0]LogInit: Transaction tracking system initialized
[2015.04.27-22.16.50:600][ 0]BlueprintLog: New page: Editor Load
[2015.04.27-22.16.50:635][ 0]LogAssetRegistry: FAssetRegistry took 0.0101 seconds to start up
[2015.04.27-22.16.50:635][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.04.27-22.16.51:247][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.27-22.16.51:608][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.27-22.16.51:874][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
[2015.04.27-22.16.51:874][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
[2015.04.27-22.16.51:879][ 0]LogConsoleResponse:Display:
[2015.04.27-22.16.52:014][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.04.27-22.16.52:153][ 0]SourceControl: Info Source control is disabled
[2015.04.27-22.16.52:154][ 0]Cmd: MAP LOAD FILE=“C:/Users/Access Please/Documents/Unreal Projects/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.04.27-22.16.52:154][ 0]LightingResults: New page: Lighting Build
[2015.04.27-22.16.52:167][ 0]MapCheck: New page: Map Check
[2015.04.27-22.16.52:167][ 0]LightingResults: New page: Lighting Build
[2015.04.27-22.16.52:182][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000157B0D60
[2015.04.27-22.16.52:194][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/EngineMeshes/Humanoid.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.04.27-22.16.53:842][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.04.27-22.16.54:228][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.04.27-22.16.55:072][ 0]LogRenderer: Adding SpeedTree wind for static mesh Palm_Desktop
[2015.04.27-22.16.55:075][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2015.04.27-22.16.55:076][ 0]Cmd: MAP CHECKDEP
[2015.04.27-22.16.55:076][ 0]MapCheck: New page: FirstPersonExampleMap - Apr 27, 2015, 8:16:55 AM
[2015.04.27-22.16.55:156][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 79.705ms to complete.
[2015.04.27-22.16.55:156][ 0]LogFileHelpers: Loading map ‘FirstPersonExampleMap’ took 3.003
[2015.04.27-22.16.55:301][ 0]LogCollectionManager: Loaded 0 collections in 0.002056 seconds
[2015.04.27-22.16.55:313][ 0]LogContentBrowser: Native class hierarchy populated in 0.0119 seconds. Added 1696 classes and 261 folders.
[2015.04.27-22.16.55:355][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0020 seconds. Added 1 classes and 2 folders.
[2015.04.27-22.16.55:409][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.04.27-22.16.55:411][ 0]LogSlate:Warning: Failed to load font data from ‘Veranda’
[2015.04.27-22.16.55:414][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2015.04.27-22.16.55:440][ 0]LogLoad: Full Startup: 15.55 seconds (BP compile: 0.95 seconds)
[2015.04.27-22.16.55:848][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Engine/TemplateResources’
[2015.04.27-22.16.55:961][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
[2015.04.27-22.16.56:092][ 0]LogRenderer:Warning: Reallocating scene render targets to support 560x432 (Frame:5).
[2015.04.27-22.16.58:452][ 7]LogAssetRegistry: Asset discovery search completed in 7.8276 seconds
[2015.04.27-22.17.02:273][324]LogTexture:Display: Building textures: Texture2D_2 (G8)
[2015.04.27-22.17.02:289][324]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.04.27-22.17.02:289][324]LogCrashTracker:
[2015.04.27-22.17.05:109][324]LogCrashTracker:
[2015.04.27-22.17.05:110][324]LogWindows: === Critical error: ===
Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 392]
KERNELBASE.dll!UnknownFunction (0x000007fefcbdaaad) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fedb5e8074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fedb467878) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fedb448b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-Core.dll!FArchive::SerializeCompressed() (0x000007fedb509861) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\serialization\archive.cpp:394]
UE4Editor-CoreUObject.dll!FUntypedBulkData::SerializeBulkData() (0x000007fedb01ea7c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1009]
UE4Editor-CoreUObject.dll!FUntypedBulkData::LoadDataIntoMemory() (0x000007fedb00656b) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1113]
UE4Editor-CoreUObject.dll!FUntypedBulkData::Lock() (0x000007fedb007755) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:427]
UE4Editor-Engine.dll!FTextureSource::GetMipData() (0x000007fed8fdb3c8) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture.cpp:645]
UE4Editor-Engine.dll!FTextureCacheDerivedDataWorker::GetSourceMips() (0x000007fed8fde624) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:834]
UE4Editor-Engine.dll!FTextureCacheDerivedDataWorker::GetBuildInfo() (0x000007fed8fd6bcf) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:720]
UE4Editor-Engine.dll!FTextureCacheDerivedDataWorker::Finalize() (0x000007fed8fd340e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:910]
UE4Editor-Engine.dll!FTexturePlatformData::FinishCache() (0x000007fed8fd502a) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:988]
UE4Editor-Engine.dll!UTexture::FinishCachePlatformData() (0x000007fed8fd50d3) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:1574]
UE4Editor-Engine.dll!UTexture2D::PostLoad() (0x000007fed8ff11f0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture2d.cpp:356]
UE4Editor-CoreUObject.dll!UObject::ConditionalPostLoad() (0x000007fedb05f4b7) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:628]
UE4Editor-CoreUObject.dll!EndLoad() (0x000007fedb12c55c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1126]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fedb137e88) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:906]
UE4Editor-CoreUObject.dll!ResolveName() (0x000007fedb140f2b) + 63 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
UE4Editor-CoreUObject.dll!StaticLoadObject() (0x000007fedb1463af) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
UE4Editor-LandscapeEditor.dll!ULandscapeEditorObject::Load() (0x000007feca83bf13) + 58 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\landscapeeditor\private\landscapeeditorobject.cpp:271]
UE4Editor-LandscapeEditor.dll!FEdModeLandscape::Enter() (0x000007feca7f63ca) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\landscapeeditor\private\landscapeedmode.cpp:407]
UE4Editor-UnrealEd.dll!FEditorModeTools::ActivateMode() (0x000007fed61854b1) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editormodemanager.cpp:342]
UE4Editor-LevelEditor.dll!SLevelEditor::ToggleEditorMode() (0x000007fecd1c1ffb) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\leveleditor\private\sleveleditor.cpp:1194]
UE4Editor-LevelEditor.dll!TBaseStaticDelegateInstance::ExecuteIfSafe() (0x000007fecd1566c1) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor-Slate.dll!FUICommandList::ExecuteAction() (0x000007fed7ec6066) + 60 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:73]
UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked() (0x000007fed7fb885d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:296]
UE4Editor-Slate.dll!SToolBarButtonBlock::OnCheckStateChanged() (0x000007fed7fb7c83) + 10 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:322]
UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,TTypeWrapper cdecl(enum ECheckBoxState)>::Execute() (0x000007fed7f9ef4d) + 36 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,void cdecl(enum ECheckBoxState)>::ExecuteIfSafe() (0x000007fed7f9f6cd) + 12 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor-Slate.dll!SCheckBox::ToggleCheckedState() (0x000007fed809ab5c) + 37 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:334]
UE4Editor-Slate.dll!SCheckBox::OnMouseButtonUp() (0x000007fed807feb9) + 0 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:232]
UE4Editor-Slate.dll!::operator()() (0x000007fed7e9dd7c) + 24 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3985]
UE4Editor-Slate.dll!FEventRouter::Route >() (0x000007fed7e58407) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() (0x000007fed7f04f29) + 75 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3988]
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() (0x000007fed7ef4926) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3949]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x000007fedb543975) + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1373]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() (0x000007fedb535d2e) + 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() (0x000007fedb544d50) + 41 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() (0x000007fedb533192) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
USER32.dll!UnknownFunction (0x0000000076bd9bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000076bd98da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() (0x000007fedb5e3ec6) + 48 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013f2900a9) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233]
UE4Editor.exe!GuardedMain() (0x000000013f28267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f2826ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000000013f292219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f293159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076cd59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076e0b891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076e0b891) + 0 bytes [UnknownFile:0]
[2015.04.27-22.17.05:217][324]LogExit: Executing StaticShutdownAfterError
[2015.04.27-22.17.05:220][324]LogWindows: FPlatformMisc::RequestExit(1)
[2015.04.27-22.17.05:220][324]Log file closed, 04/27/15 15:17:05