Hello,
I’ve been working on a VR UI menu, and I’m encountering an issue when trying to open new widgets (different menus) using the “Add to viewport” function in Unreal Engine. This VR UI is based on the non-VR game mode, where I’ve used “OnClick” to trigger the creation of widgets and adding them to the viewport.
Here’s a summary of my progress:
- I’ve successfully replaced the default menu with my custom VR menu.
- I can move the pointer around the menu and select buttons with hover feedback.
- Clicking the “Exit” button works, implementing the “Quit” command and closing the session.
- I can also trigger the opening of a new level.
However, I’m facing a roadblock when it comes to making buttons open new widgets (different menus) using the “Add to viewport” function. Nothing happens when I attempt this.
If anyone has insights or suggestions on how to resolve this issue, I’d greatly appreciate your assistance.