I have been using the Physics Simulation mode of Unreals VR Editor (and the fact you can save the physics pose) just by pushing and pulling on the mannequin. It all works great until I try to get the fingers in on the action! I can see what I am forgetting! I give themphysics constraints, I turn off gravity I turn the linear and angular damping up to 5000. it works great with everything except the fingers, Am I missing collision boxes on ther standard Mannequin fingers? I thought Constrainsts would be enough,. ANY HELP very welcome! PLEASE !!
I have images of the settings etc and a short video to show what is happening, Make sure the volume is not too loud!
video:(Unlisted video) Trouble keeping unreal fingers still! - YouTube
My good ARM settings, my similiar but Insane and Haunted Finger settings below ??
ANY HELP VERY APPRECIATED! THANK YOU!