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Clearcoat material in forward renderer - Only functions on direct lights

Hi all. It would appear that the clear coat shaders do not work in the forward renderer. I did some testing and the clear coat only renders in direct light. Is this a limitation of forward rendering or will this be implemented in the future? Here is a gif showing how it behaves toggling between clear coat on and off"
clearcoat_forward.gif

As far as I know Epic aren’t done with the Forward Renderer, it’s still experimental. Might be a known bug, might not be.

Put a post up here too: http://answers.unrealengine.com