Hi, as the title says i was wondering if someone could clear up just how expensive material instances really are?
My general understanding was that a “Master” material would take up 1 draw call per how many times its used and
material instances would be “combined” into a single draw call no matter how many were used in the world (like instanced static meshes).
When searching for how expensive Mat-Inst really were i read that if the Mat-Inst had unique parameter values then they would
each use 1 draw call similar to regular “non-inst” materials, so now i’m confused and there is no documentation on
material instance expense.
Any insight is appreciated.