I’m looking into using the Clear Coat shading model with the new Material Layer feature, but the results I get are really strange. I’ve been testing with the Carbon Fiber material which comes with the Automotive Material pack where I have copied the material graph into a “Material Layer” but the results I get don’t look like how the material looked like originally:
This is how the Material Layer version renders:
At first I thought it might just be a preview rendering issue, but applying the Material Layer in the stack of a Instanced version of the Material Layer master gives strange results still:
I’ve also set up the master material to get the shading model from expression.
Am I doing something wrong here? Am I missing something? Or is this a limitation?