I’ve seen some commits on GitHub which added Clear Coat inputs to material.
Did bit of a research on google, and it Clear Coat turned out to be something along lines of car paint. My question what is what is the purpose of adding it to shader ?
I’m not sure if your asking what the purpose of adding a clear coat feature is(As if there’s no point in having one or that clear coat is already achievable as is),
OR asking what the purpose of adding it into the shader code is(implying that it should be added elsewhere in the game code or done using different technique).