I am making a VR car Configurator and was hoping to modify the ue4 “Automotive Material Pack”. However, i am find that turning on the forward renderer is killing the clear coat shaders.
I am guessing this is to do with the G buffer being turned off. So before i go on a long R&D about how to make photo realistic car paint shaders for the forward renderer has anyone had this problem before? is there a tick box i tick or a technique i can use that solves this problem? As i have seen other VR configs that seem to use the clear coat materials with 90fps?
For example, this guy
or this guy,
Any insight at all will help massively