There are 2 problems that are noticeable with the second normal setup. Are these issues with our basic setup/material settings or are they issues within the shading model itself? I’ve attached a screenshot of a simple graph that reproduces the issue.
- The specular on the bottom normal disappears sooner than expected, when compared to the same normal map on a non-clear coat material. I was only able to keep the specular i was expecting there when the normal and bottom normals were the same or very similar but in that case the clear coat itself become very hard to notice.
- Also as roughness increases the normals appear to flatten out substantially in the shadowed side of the material the point where they can no longer be seen. Do the bottom normals not respond as strongly to indirect light as regular normals?
I’ll also add that this occurs whether we branch the shading model or not, and whether we use a normal map in the normals as well or not. My example writes a flat value into the normals to have a better sense of the clear coat itself which is similar to the actual textures that will be used by our artists in the real material (they are relatively flat/uniform). If the normals are too bumpy or too similar to the bottom normals we were finding it made the clear coat much less noticeable
Thanks for any insight here!