Great to hear on the update! Looking forward to that.
Edit. Also is the jumping while crouching still a problem?
Great to hear on the update! Looking forward to that.
Edit. Also is the jumping while crouching still a problem?
Good to know, could you post here please when the update for 4.15 will be ready? Thank you.
Hi !
GS has been Updated to 4.15. Any chance for update for Classic FPS movement pack drop down? Thank you!
1.15 fps movement pack update posted on sellfy with improved multiplayer air control- For previous buyers, does it let you re-download the newest version from the page? Let me know.
Note I can also advise you the specific changes to the air accel algorithm if you just want to update an existing project as well.
Would be very interested if you would take a whack at replicating Tribes (1 and 2, not Ascend) skiing.
Thank you !
Is it by the chance with drop-down pack for current Generic Shooter too?
Hey , is there plans for a support with generic shooter?
Hey Phees! i sent u MP!
Regards!
Hi Phees!
Thank you for your pack!
Iāve sent you an e-mail with some questions. Please let me know!
Hello, I recently bought your Bhop system v1.15 but I need some help I wanted to have it inside my character but atm he cant strafe :I but the fire mechanism is working and all, I copied all the fonctions and the variables and bluepritns (of course) into my 3rd person character and sadly not working but I can compile it .
So it means that there are no coding errors but he still cant strafe :I
so, if you need more info email me at: maplecade.devteam@gmail.com
Thank you!
Just bought the pack on sellify is there a way to contact you ? Thanks man
@,
Just purchased this movement script for my tafe course, was wondering if your able to help me out with the script of yours.
Are you able to make the ramp sliding feel like CS:GO - SIMPLE SURF TUTORIAL - YouTube
If so, iāll be very greatfull!
Nevermind, apparently my paypal wasnāt playing nice with selfy. Got my mate to purchase it and it went through with no issues.
Iām interested in this but it seems like it mainly resembles cpma physics. Is it possible to have vq3 physics with this?
I purchased it last night and have been playing around with it. I would also like to know this and if so then what are the settings necessary to achieve vq3 movement?
My current conclusion is that itās not possible to achieve vq3 movement with this
q3 movement has some fundamental differences vs classic quake/goldsrc/source physics. (much less air control, different strafe jump behavior) You would need a very good understanding of the movement source code governing q3 if you were going to use this pack as a starting point to replicate it in blueprint.
Out of the box youāre not going to get q3 movement, but a number of folks have used this as a starting point to approach that. Iāve helped a few of those folks with general questions about how things fit together but I donāt know offhand what settings they arrived at or what modifications they have made.
I bought your pack to help make a multiplayer bhoping game, but I notice that your jump logic doesnt work with inputs from the mouse wheel? Kinda strange figuring that is the main method of bhopping. Wondering if I could get some help?
Wow, this is almost exactly what Iāve been looking for! Good to see someoneās cleaning up Epicās messes! The default Character Movement Component is just a terrible, godawful thing, and whoever made it so limited and fundamentally broken, should be ashamed of themselves. The single most important element of every game, and they couldnāt even get it right.
How does this all work in Third Person?
Hey all, itās been a while since Iāve been active in the UE4 forum but I continue to get a lot of folks downloading the movement pack and still sustain support over the yearsā¦so thank you, itās cool to see more and more gamers who appreciate the joy of good movement in games!
That said itās been a while since Iāve been inspired to add more movement elements to the pack, as back in the day surfing ran into some brick walls for implementing 100% in blueprint.
As I play different games I sometimes come across interesting movement elements- which brings me to my question: Would there be any interest in adding crouch sliding as part of the pack, as seen most recently in apex legends?