Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
Classes with concrete attribute are not properly saving custom device editables. They appear to be saved but when reloading UEFN they are not saved.
Steps to Reproduce
Create a custom device.
Create a class with the concrete attribute and an editable referencing the custom device.
Put the class into a different custom device.
Save the first custom device into the class.
Attempt to do something with the editable.
Expected Result
Editable saves.
Observed Result
Editable does not save.
Platform(s)
PC